1. What have I been up to since I stopped posting?2. Why am I posting here again after over 5 years?3. What's the future of this blog going to be?
Welcome to my blog that consists of a bunch of long, opinionated forum post-like articles compiled into something visually palatable for your reading pleasure. Note that many of these articles are old and may not represent my present day views, but remain available to read for the sake of posterity.
1. What have I been up to since I stopped posting?2. Why am I posting here again after over 5 years?3. What's the future of this blog going to be?
6/24/25 Update: It's been nearly 6 years and first of all, yes I am still alive. In addition, my views have changed a bit, especially on geopolitics. This article in particular poorly reflects those views to the point I made some revisions to reflect the changes in my views (it seriously reeked of American exceptionalism). I still think Blizzard's punishment was disagreeable because it was excessive punishment and a blatant marketing power move, among other reasons.
10/12 Update: Blizzard has issued an official statement on the matter. Here are my updated thoughts on the situation, which might save reading through the paragraphs of text below:
Improve the social state of WoW from both a qualitative and quantitative perspective.
Utilize less drastic changes that preferably do not defy thematic when relevant. A preferred method for doing so is to use existing in-game concepts in some way.
Err on the side of consumer friendliness when it's relevant (within reason).This should rarely come up when discussing game mechanics, but occasionally I'll criticize a consumer-unfriendly practice by Blizzard, generally focusing on World of Warcraft-related ones. This is because the practice is likely to be harmful in the long term due to reasons such as players being driven off by excessive pricing of goods and services or otherwise doing what one may perceive as a "cash grab." I would like to think that being consumer-friendly, especially in the gaming industry where there's numerous questionable practices that people may be becoming more wary of as time goes on, would be of great benefit to Blizzard both in terms of finances and public relations.
Respect the competition. Design concepts from other games and such could be of benefit.*With great power comes great responsibility, and World of Warcraft's dominance in the MMORPG market is a form of great power per se. It can be argued that aside from this dominance, Blizzard themselves benefit from a sizeable, loyal following that effectively empowers them, providing far more leeway in terms of decisions both in and out of game that would be prone to driving away players in an unbiased circumstance, which I am inherently against.
Touch upon as many issues as possible (especially smaller ones) that may or may not relate to the above. Having as few issues reasonably possible is important to the health of the game.World of Warcraft is a huge game that probably has numerous tiny bugs, oversights, and other issues that are left ignored. It is understandable to do this since larger issues take higher priority due to their higher levels of gamebreaking potential. Furthermore, based on the contents of the numerous hotfixes that occur, it's clear that there's some people at Blizzard hard at work on resolving more subtle issues. With that said, I try to point out smaller issues when I see them to help the process along. This philosophy also ensures that I try to vary what I analyze and criticize.
Be as clear and detailed as possible.While it's understandable that being too detailed may lead to some confusion, I like to think it helps to alleviate it more. Also, it matches my tendency to be wordy.
Focus on addressing what I consider "core issues" with World of Warcraft. (Warning: May cause repetition in articles and other statements from myself.)Including the aforementioned points that already cover core issues to some degree, these are currently what I consider core issues with the game: