Welcome to my blog that consists of a bunch of long, opinionated forum post-like articles compiled into something visually palatable for your reading pleasure. Note that many of these articles are old and may not represent my present day views, but remain available to read for the sake of posterity.
Monday, September 14, 2026
Addressing Palworld Dev Pocketpair's Recent Announcement on Craftopia
Monday, August 3, 2026
This Article Is About Pocketpair's Uniquely Questionable Game Dev Practices
Wednesday, June 24, 2026
Granblue Fantasy: Relink Suggestion Compilation, With New Foreword and Afterword
Foreword
Tuesday, June 9, 2026
What I've Been Up To And Why I Might Start Posting Again
1. What have I been up to since I stopped posting?2. Why am I posting here again after over 5 years?3. What's the future of this blog going to be?
Tuesday, March 16, 2021
My Thoughts on Diablo Immortal's Monetization Plans
Tuesday, March 9, 2021
Improving Genshin Impact, Master's Thesis Edition
Thursday, August 6, 2020
My Thoughts on Azerite and its Future
Because I think Azerite should have more of a future than planned and also because this article is being published at the conclusion of the Battle for Azeroth expansion, I will be approaching the topic in a different manner. Specifically, I will deconstruct the Azerite system and review its components, such as Azerite gear and Essences, then determine if and how they can be adapted to work with changes made in the Shadowlands expansion so that they are available for Shadowlands content. I will also determine if it's worth keeping various components of the Azerite system at all. Much like previous articles on Battle for Azeroth features, this one will also be rife with (pretentious) suggestions regarding theoretical future iterations that will likely not be considered by the development team, let alone implemented on test or live realms. I hope my musings are enjoyable to read despite this.
Tuesday, March 31, 2020
Buying Time for Shadowlands
Ever since the Wrath of the Lich King, the period between the last major patch and the next expansion has consisted of a lack of significant updates that lasted about a year. After Mists of Pandaria, attempts were made to address the issue in Warlords of Draenor, when a plan to release expansions yearly was revived and put into action, only to fail miserably almost immediately due to content design problems in the aforementioned expansion. This in turn led to the same lengthy content drought that happened during the previous three expansions though patch 6.2.2 and 6.2.3 were implemented to try to remedy the issue and much like patch 3.3.5, such patches were somewhat effective at best in terms of addressing the content drought.
Legion, much like Mists of Pandaria, staggered content additions with major patches adding story quests and other zone content, then raid availability coming a few months later, usually alongside a minor balance patch. This resulted in the final raid, Antorus, becoming available during late 2017. Patch 7.3.5 came out less than two months later and featured the level scaling mechanic in low level zones, improving the leveling experience somewhat, though I personally considered the addition insufficient for truly improving the leveling experience. The period between the end of Legion and the beginning of Battle for Azeroth was noticeably shorter with a content drought of 7 months at most, though it is worth mentioning the period between the major 7.3 and 8.0 patches was about 10 months.
Unfortunately, this came at the cost of the release iteration of Battle for Azeroth not being received too well. While the release iteration definitely had problems, I personally went on record saying it's not as bad as vocal players, some of whom claimed the expansion was worse than Warlords of Draenor, thought it was. I considered Island Expeditions a decent addition to the game even in its initial iteration because of its application as complementary content especially for leveling, which I believe should be expanded upon by making it available as early as level 10 after the Shadowlands level squish. While I have yet to post an article on Azerite, the initial iteration seemed to fix some problems I had with the Artifact system such as by dampening power-based Paragon progression further and not having Artifact Knowledge cause major numerical inflation.
The biggest problem with the release iteration of Battle for Azeroth in my opinion was Warfronts, which I mentioned in my article reviewing the content. I specifically mentioned a second Warfront being available on release would have helped to address issues with content accessibility since multiple Warfronts would help to reduce the possibility of downtime caused by the unexciting contribution phase. Control phase content could have also been improved to feature content that was added later such as World Quests. Ultimately, delaying Battle for Azeroth by a couple of months to add this second Warfront and refine other content additions, such as by fleshing out Island Expeditions into something similar to its 8.1 iteration, would have made the release iteration of the expansion much more enjoyable.
At the time of this writing, the only thing that is known about the release date of Shadowlands is that it will happen sometime in 2020. Considering patch 8.3 came out at the beginning of this year and the legendary cloak's Corruption Resistance upgrades cap out at 125 by early September, it is likely that the expansion will release around early fall of this year. However, I believe it would be more prudent to release later than that if only to refine content such as Torghast, the roguelike dungeon I am personally looking forward to, further.
Regardless, unless the highly unlikely possibility of the next expansion releasing in the next two or three months occurs, there will likely be a content drought that, while not as long as some previous expansions, is still quite lengthy. While this period should be strongly devoted to developing the next expansion, I believe there should also be more of an effort at keeping players entertained. Therefore, I have a number of suggestions to make for a theoretical minor patch that could be implemented a few months from now, preferably around early summer, to accomplish the goal that the title of this article states: buy time for Shadowlands.
Wednesday, February 26, 2020
My Thoughts on Patch 8.3 Solo Content
In the face of what I consider to be yet another overblown outrage that overshadows legitimate criticism, I believe it's important to properly critique Blizzard's development practices. This is because in my eyes said practices are a major source of many issues relating to their operation including some of the issues relating to Warcraft 3 Reforged. As the title of this article states, I believe the recent patch for WoW is a good place to determine what can be improved.
Patch 8.3 is the last major content patch for the Battle for Azeroth expansion and with the faction conflict story concluded in the previous patch series, what is left is to address the threat of N'Zoth, which has been hinted at constantly throughout the expansion. In fact, I personally anticipated this possibility even before the expansion was announced considering the high presence of the Void in 7.3 along with what transpired story-wise during that patch series.
In any case, the battle to save Azeroth from N'Zoth has resulted in the addition of a significant amount of solo content and features related to it. Much of this has built upon previous iterations of content, including solo content introduced in 8.2 that I thought of reviewing in article form but decided against doing. After spending the better part of the last several weeks experiencing what patch 8.3 has to offer for a solo player and because I am so obsessed with solo content, this article will be devoted to reviewing said solo content and some related features.
Sunday, January 5, 2020
My Ratings for Every Vanilla Rimworld Trait (Version 1.0)
Having played Rimworld for a fair amount of time and also because I feel like it, in this article I will rate all the traits available in the
Wednesday, October 9, 2019
My Thoughts on Blizzard Punishing Blitzchung
6/24/25 Update: It's been nearly 6 years and first of all, yes I am still alive. In addition, my views have changed a bit, especially on geopolitics. This article in particular poorly reflects those views to the point I made some revisions to reflect the changes in my views (it seriously reeked of American exceptionalism). I still think Blizzard's punishment was disagreeable because it was excessive punishment and a blatant marketing power move, among other reasons.
10/12 Update: Blizzard has issued an official statement on the matter. Here are my updated thoughts on the situation, which might save reading through the paragraphs of text below:
- I do not think the punishment on Blitzchung and the casters were fair to begin with and believe the revised punishments are still too harsh. I can respect Blizzard trying to keep politics out of their broadcasts, however.
- Like various past outrages, there is a lot of misinformation going around and a lot of malformed assumptions being made based on circumstantial evidence and the like. For example, a statement from NetEase, while concerning because of their partnership with Blizzard, does not necessarily represent the Blizzard official opinion.
- Needless to say, harassment, especially of Blizzard employees who may be in support of opposing Blizzard's official actions, is also unacceptable. Insulting people for what sounds like a dissenting opinion is also unacceptable.
- Based on the above two points among other observations, I am having increasing difficulty believing that some of the people participating in the outrage care about what's happening in Hong Kong and instead want an excuse to be angry with Blizzard or spread bigotry. Spreading misinformation and harassing people is detrimental to winning support for the protests.
- The latest WAN Show is a good example of this problem in action as the hosts Linus and Luke end up arguing with those participating in the outrage in their stream chat, some of whom claim the two are pro-China for the opinions they expressed. Incidentally, I largely agree with what the two of them said. In particular, "Lawful Evil" is a good way to describe what Blizzard did.
Less than a year ago, Blizzard made an announcement that was considered to be highly controversial and sparked major outrage within the gaming community. At that time, I personally considered the outrage to be understandable but also extreme in its negativity and lack of reasoning. Since then, I was expecting any sort of major controversy relating to Blizzard to happen about a month from now at the next Blizzcon assuming they failed to meet customer expectations again despite the optimism in their recent earnings report. However, recent actions by Blizzard against Blitzchung, a pro Hearthstone player who expressed opinions in favor of the protests in Hong Kong (which is an opinion I share, for the record) have caused another immense outrage among many people even outside of the gaming community and this time, I find myself in agreement with decrying Blizzard's actions. In this article, I will briefly explain my thoughts on the situation as it's unfolded so far.
I conclude by saying that I wholly disapprove of Blizzard's actions here because it seems excessive for a first time violation, among other reasons. Ending my support of them is as easy as not buying another 6 months of WoW subscription since I purchase game time manually. At the same time, I also disapprove of the more negative aspects of those who are outraged because while some may actually care about what's happening in Hong Kong as opposed to hate circlejerking, such individuals don't express themselves in anything resembling a civil or reasonable manner.
Despite my condemnation, I am patiently waiting for an official statement in response to the outrage. This is because I believe there are ways for Blizzard to redeem themselves in this situation, even if others casually dismiss it as a pathetic attempt at damage control. For example, issuing a humble public apology and revising Blitzchung's punishment to a slap on the wrist or removing it entirely would make me a little more content.
Finally, when it comes to this blog and its articles, many Blizzard-related articles I post tend to be critique or theoretical discussion that often take the form of a suggestion that I know is unlikely to be considered, so it's fairly likely I will continue to publish such articles. I have also considered branching out into articles on other games for a while and may pursue that path more strongly.
Tuesday, September 24, 2019
My Thoughts on Warfronts
When they finally became available, I personally found some of the content highly enjoyable but had mixed feelings because of other aspects. This opinion improved as Warfronts were added to and improved upon, though some flaws remain and I wish to see various related additions in the near and distant future. In this article, I will summarize my experience with Warfronts up to the 8.2 patch series iteration, then give my thoughts on the current state of Warfronts and what in future iterations that relates to them.
Monday, June 24, 2019
I Probably Won't Be Playing Classic WoW
This doesn't necessarily I will never play Classic WoW ever, but I have come up with many reasons as to why I'm not that interested. If the game, by some slim chance, were to change like Old School Runescape has over the years, then my opinion may also change. At the same time, I may also question why such theoretical changes weren't applied to the live version of WoW since I stand by my stance that all versions of WoW are surprisingly similar to each other and, at the very least, not horrendously blemished by fundamental gameplay overhauls or detrimental pay-to-win microtransactions.
In any case, this article will at least serve as a way to respond to my friends looking to get me into Classic WoW by explaining why I personally won't find the game all that enjoyable. This article is not meant to drive other players away from Classic WoW.
Tuesday, May 21, 2019
My Thoughts on Island Expeditions
However, one quick Google search shows that there are some fairly negative opinions among players who take the time to post on a forum regarding Island Expeditions. While I can understand where these opinions are coming from, I personally think Island Expeditions are much better than players give it credit for, especially considering it delivered fairly well on how it was described in the Developer Insights video. There were also some unexpected details that give me some hope for the future of group scenarios, which I have believed for a while should be utilized more.
In this article I will briefly summarize my personal experience with Island Expeditions on release and after the 8.1 patch series changes, then offer my own thoughts on the release, current, and possible future iterations of this content.
While there are plans for Island Expeditions in the upcoming patch and there will probably be further additions throughout the expansion, I have doubts about the long-term health of Island Expeditions. Much like Artifacts before it, I don't see the Azerite system lasting all that long in its current state and, more importantly, it seems like the game's story will move on from its emphasis on how impactful Azerite is as a resource.
Personally, as someone who supports a more robust leveling experience with a variety of content to make the adventure of progressing more enjoyable, the seemingly inevitable loss of Island Expeditions would be tragic without some sort of equivalent to replace it. I also think it would be nice to expand upon ideas introduced by Island Expeditions anyways since I believe it would improve how enjoyable the game is especially when leveling. To that end, I think it's a good idea to retain the concept of Island Expeditions primarily in the form of leveling content. Specifically, I think Island Expeditions bring three ideas to the table in regards to leveling content:
- Firstly, There could be more group scenarios available while leveling. This would provide a more accessible alternative to dungeon content especially for players of the damage dealing role and, with the right objectives, may even provide a less competitive, toxic environment.
- For example, I think it would be better to implement more scenarios with objectives that don't come at the expense of immersion or a player's ability to pace themselves, such as racing to earn enough points like one currently has to do in Island Expeditions.
- Secondly, there could be more content that has significant variance to improve upon its replayability such as by altering mob spawns and the types of events that can occur. This would help address how repetitive leveling can feel especially for players who create many characters. The idea can also be applied to level cap content for the purpose of reducing the tedium of repetition.
- Thirdly, there could be more content that provides a wide variety of mechanical challenge that is suitable for players of a wide range of skill levels. Needless to say, having content that both tutors and challenges players, such as my Proving Grounds rejuvenation suggestion, at the same time is something I strongly approve of and this especially is needed for leveling players.
Thursday, January 10, 2019
How to Not Screw Up Diablo Immortal (and Future Mobile Titles)
Update (3/9/19): Because I am very behind on the times, it has come to my attention that Nintendo ended their Creators Program, which is a large part of why I disliked them as a company even though that program didn't personally affect me. I have revised one of the closing paragraphs to reflect this. Also, I added a cut because I forgot. Oops.
With reactions to Diablo Immortal dying down, along with my desire to condemn the vocal minority of the gaming community, I think it is fair to say that while the outcry was extreme, there is some wisdom to be gleaned from it. Specifically, mobile gaming has a negative reputation and considering some of the awful games I discover through TapJoy, some of which seem to gross very well, that reputation is entirely justified. At the same time, I can understand why Blizzard would want to get into the mobile market due to the high amount of potential customers and revenue so therefore I'm not surprised they're planning more mobile games beyond Diablo Immortal.
However, instead of getting angry about it, and also because Diablo Immortal has yet to be released, I find this to be a good time to offer some meaningful suggestions regarding what can be done when it comes to Blizzard releasing mobile games that don't end up angering their fans, as well as the gaming community, even further. This is something I already briefly mentioned in the previous article, but I think it's important to go in-depth on the off chance a Blizzard employee discovers this article and forwards its contents to their superiors or the article somehow gains widespread visibility.
I would go as far as to say if these suggestions are followed, that it would redeem Blizzard's error of announcing Diablo Immortal at Blizzcon and make people a little more comfortable about the idea of Blizzard releasing mobile games. Note that these suggestions are intended to improve reputation and fandom security and won't necessarily result in a financial success. This also won't fix Blizzard's reputation in regards to other issues, whether they are erroneous or not.
I want to stress this advice applies to all future mobile releases by Blizzard even though I will often be referring specifically to Diablo Immortal. I wouldn't mind if other developers considered these suggestions too if for some reason they happen to come across this article because I would like more options for good gaming experiences.
Monday, November 5, 2018
My Thoughts on Diablo Immortal (and the Reactions to it)
Saturday, November 3, 2018
My Brief Thoughts on Battle For Azeroth
Several months ago, I took a hiatus from writing articles, citing reasons such as moving on to other projects and being critical of the state of World of Warcraft. Now that Battle for Azeroth is here and people have had plenty of time to form thoughts on the expansion, I can't say I'm surprised to see a lot of negativity. However, I'm also disappointed in how wildly negative some views and it doesn't help that there's meme phrases going around like "Beta for Azeroth" that convey such viewpoints. While I could go and address some of the longer posts, particularly on the subreddit, that's time I could be spending writing other articles or, more importantly, working on other projects. Therefore, I'll summarize my thoughts briefly in this article and follow up later with my thoughts on some of the game's content and suggestions regarding reward systems. Take it for what you will and for the double digit amount of viewers who read this article, feel free to ask me for more nuanced thoughts on various aspects of the state of the game.
To start, I largely stand by what I said regarding the expansion in the aforementioned article. I find myself in disagreement with some of Blizzard's design philosophy and believe they didn't address certain issues like the consequences of removing Legion's Artifacts or improving the game's leveling gameplay sufficiently. However, as I also anticipated, Battle for Azeroth turned out to not be a bad idea to play rather casually, which to me translates to focusing on solo content to make gold rather than doing group content.
Battle for Azeroth's start feels remarkably like Legion's in many ways, especially in terms of the content available. There's plenty of World Quests to do and as before they're fairly hit or miss. There's Mythic+ dungeons for players who want to do group content without the potential stress of raiding with many other players. There's a medium-sized raid with a new, larger raid on the horizon. There's a fairly lengthy, reputation-gated questline at level cap for players who wanted some story they can experience solo (and it's not as ridiculous as the Nightfallen questline in terms of reputation requirements or gated by missions, which are big plusses in my book). Other extraneous activities, such as Pet Battles and cosmetic hunting, also got some new content with this expansion, though it never hurts to have more.
In addition to this, there's some new things to do that were introduced with this expansion. Island Expeditions could use polish (shrine buffs seem kind of rare, etc) but are quick to group for and a nice way to blow off some steam. Warfronts can be fun and rewarding especially during the Battle Phase, but only when that phase is available. War Mode seems to have brought back a lot of world PvP and I also enjoy the risk-reward aspect because of the strength of many of the PvP Talents that would probably destroy competitive PvE. All of these activities are also rather extraneous and in the case of Island Expeditions and Warfronts, could use some improvement. I have plans to write articles on both of those features in the future.
However, much like in Legion, the reward systems need serious improvement. Titanforging and other random elements of gearing outside of getting gear to drop are still criticized heavily and I have suggested improvements to address player feedback. The currencies introduced in this expansion (War Resources and Seafarer's Dubloons) are about as useful as Legion's introductory currencies, making me wish once again the game had Justice Points. Character progression especially in later stages of the game could use improvement, not just in regards to the Azerite system, but I find myself in agreement with critique that players don't gain much character power outside of equipment after about level 90 or so. Furthermore, I find myself in strong want of more rewards that are eternally relevant, such as a Paragon Level system. If there's one thing of interest so far in this expansion though, it is Scrapping since it provides an alternative to vendoring useless gear since players can salvage raw materials instead.
To conclude, despite some treating Battle for Azeroth like it's a dumpster fire (un)worthy of comparing to expansions such as Warlords of Draenor or Cataclysm, I think the expansion is better than both and overall okay, but in need serious improvement. Patch 8.1 and 8.2 look fairly promising and assuming Blizzard doesn't do what they did in Cataclysm and cut content or downsize upcoming patch content (e.g. Abyssal Maw and War of the Ancient raids), what players are currently perceiving as an underwhelming start to an expansion may make the expansion more enjoyable.
...In the worst case, Classic WoW is coming soon and there's always similar options available (now if only Final Fantasy 14 actually had a WoW Token equivalent).
Saturday, October 27, 2018
If Survival Hunter Was Ranged Again
Instead, I thought Survival could've gone much further with the aforementioned thematic of elemental damage and trap usage and it helped that there were some concepts in Warlords of Draenor that could've served as inspiration. Specifically, I am referring to Exotic Munitions. While it wasn't a great talent in terms of sheer power, it did explore the idea of enhancing ammunition much like with Rogue Poisons and Paladin Seals. Unfortunately, Exotic Munitions was also discarded in Legion and the source of inspiration was largely lost.
This article will attempt to portray how ammo enhancements could've been expounded upon alongside the previous ranged version of Survival that emphasized traps usage and elemental damage. What I ultimately came up with is a survivalist that uses innovation, whether it be technology or strategy, to make the most of the situations they may find themselves in.
Friday, June 29, 2018
Demotivation and Future Articles
Thursday, May 31, 2018
Leveling Quick Fixes: Elite Subzones
Some of my early experiences of playing World of Warcraft involved wandering into areas crawling with elite mobs that more often than not were beyond what I was able to defeat. They often congregated around the entrance to instances but there were also subzones dedicated entirely to them such as Pyrewood Village and Jintha'Alor. The novelty of them was nerfed shortly after I started playing the game however since in patch 2.3, elites in many of these areas were changed to non-elites in an attempt to improve the game's leveling experience. I can understand the reasoning of the nerf since grouping up to quest in one or more of the areas was often necessary to ensure a smooth leveling experience due to a lack of non-grindy leveling content.
Elite areas were then rarely utilized in a meaningful way for a few expansions until Isle of Giants was released in 5.2, which was a zone full of elite mobs that were able to be farmed solo or in a group. Timeless Isle expounded on the idea and featured elite mobs that could be farmed for benefits such as Emperor Shaohao reputation and Lesser Charms of
The reason I bring this all up is because it seems Blizzard is comfortable with making their overworld dangerous to players again by making use of elite areas or what I'll call what I consider to be the more appropriate term of "subzones." In fact, I think it's possible to return elite subzones to lower level zones while maintaining the idea behind the leveling improvements made in patch 2.3. If done well, such areas will provide a place for players to challenge themselves without disrupting other leveling content such as questing like elite subzones in the past did.