Monday, August 3, 2026

This Article Is About Pocketpair's Uniquely Questionable Game Dev Practices

Disclaimer: Please read the entire article first, especially the concluding section. You can crucify me afterward if you want, especially for any mistakes I made in the article.
 
Recently, Palworld received its 1.0 update, officially exiting Early Access after about 2.5 years. The developer, Pocketpair, announced their intention to fully release the game last year and announced a date roughly one month before the full release.

While this release is not surprising and seems to be heavily celebrated based on the reviews and comments on various news announcements for the game, I'm personally a little upset. This is because Pocketpair is also the game developer of Craftopia, a game I naïvely pointed to as a potentially decent open world-esque alternative when discussing the game design issues of Genshin Impact. While some great open world games did fully release (or are at least near full release) later on, Craftopia has instead languished in Early Access for nearly 6 years.

Around when Palworld entered Early Access, I played Craftopia, then I played Palworld itself a few months later. While I had fun playing both games and saw their potential, I was ultimately frustrated and concerned by how much worse off the former game was despite how much longer it had been in development. Because I was aware of Pocketpair's history regarding how they handled their first game, Overdungeon, which I will explain in further detail later, I started to gather information about the company. The results of this research deepened my outrage, but I reasoned that Craftopia's development would surge forward by leaps and bounds with the new revenue from Palworld's success. Therefore, I shelved what I learned in the form of an article draft on this blog and hoped I'd never have to make use of the information.
 
Unfortunately, Palworld has now fully released before Craftopia has even left the alpha state of development by the developer's own admission. Furthermore, Pocketpair has intentions to release more games and while they definitely have the staff to support such projects, it's unusual and concerning that the future of their second oldest game remains uncertain.
 
I believe Pocketpair's game development practices are uniquely questionable to the point that more people should scrutinize and criticize them. This article will attempt to accomplish that by laying out the facts I've gathered along with my interpretations of that evidence. I will then address counterpoints made by fans, including potential future ones, and explain why Pocketpair's practices are problematic, particularly in the broader sense of affecting the gaming industry as a whole.

Wednesday, June 24, 2026

Granblue Fantasy: Relink Suggestion Compilation, With New Foreword and Afterword

Disclaimer: No, I didn't steal this. Max Depravity is another alias I use. I even took the rare step of posting the Google Doc on Reddit under my usual username.
 
7/10/26: I fixed the Afterword a bit to clarify my points better.

Foreword

 
As I mentioned in my last article, I'm reposting my Granblue Fantasy: Relink suggestion compilation to this blog to better preserve it and I wanted to do it before the upcoming expansion, Endless Ragnarok, releases. I had to paste the content of the entire Google Doc without formatting, then re-add the formatting to properly work with this blog. I fixed some mistakes such as bad grammar and missing words, but the actual suggestions themselves have not been changed. Also, I had the misfortune of learning most header formats don't work properly due to my blog theme, so I'm only using Major Header and resizing text for section and subsection titles like I used to do.
 
As for the suggestions themselves, I think they as a whole are still solid even a couple of years later. However, I should have acknowledged the influence of more games on my suggestions. For example, the Boss Rush suggestion was definitely influenced by Hades and similar roguelite games. Meanwhile, Rogue Mode Exploration and Expeditions also drew inspiration from games such as Risk of Rain 2.
 
What follows is the original contents of my suggestion compilation with the fixes I mentioned. Also, for those who are curious, Cygames was accepting feedback on Relink and I did send them the entire Google Doc as my feedback shortly after posting it on Reddit.
 

Tuesday, June 9, 2026

What I've Been Up To And Why I Might Start Posting Again

...It's been over 5 years since I stopped posting here.

Because this blog was primarily about WoW stuff, the fact that I stopped playing right before the Shadowlands expansion dropped guaranteed that I wouldn't be posting as much as I used to. In fact, I ended up posting only a couple more lengthy articles before moving on.
 
Now that I'm (tentatively) back, I should at least answer the following questions: 
1. What have I been up to since I stopped posting?
 
2. Why am I posting here again after over 5 years? 
 
3. What's the future of this blog going to be?