To follow up on what seems to be a successful system in Overwatch and Heroes of the Storm (among other non-Blizzard games), adding a loot box system to WoW for equipment appearances (which will be called "appearances" for the remainder of the article) seems like a probable next step Blizzard may already be considering. It may have also been suggested by players, but finding such posts seems to be rather difficult. In any case, this article is more about the details behind the suggestion, much like with the Timewalking Raid article I posted last year. The following is what I would like to see from an "transmog loot box" system in World of Warcraft:
- The loot boxes would be purchased from the in-game shop for $0.50 (or its regional equivalent) each, serving as the premium way to earn appearances. Blizzard has plenty of other excellent ways to award appearances for typical gameplay, so there's no need to add a loot box reward there.
- The loot boxes would drop 10 appearances that the character opening it can use. This can draw appearances from many sources but it cannot drop appearances that are unobtainable or very exclusive to the point of being a primary reward from certain content (such as The Deaths of Chromie or Challenge Mode sets). Other restrictions may also apply.
- The appearances looted cannot be something the player already owns. Duplicate appearances cannot be awarded from the same loot box either.
- Players can still purchase loot boxes if they own all of the appearances to collect future ones but there should be a warning stating the player owns all the appearances in such a case.
- The loot boxes are account-bound, allowing the player to have a little more control over the appearances earned.
- There could be special loot boxes that have an increased chance to drop certain types of appearances or exclusive drop certain types of appearances, such as appearances from raids.
The general purpose of this idea is to provide a relatively innocuous cosmetic microtransaction that doesn't compromise reward systems that emphasize appearances as a reward or otherwise greatly damage the state of the game. With its low price point, even those with little disposable income can try to get something that looks nice. There's also an appeal to big spenders since the game has thousands of appearances and more on the way with each content patch, meaning there's the option to buy one's way to a nearly complete collection. Doing so ultimately only affects how the player's character looks. While I'm certain the idea could use some refinement and improvement, it would likely be received by players a lot better than yet another $25 store mount.
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