Considering that a player can effectively skip a large amount of content and get to LFR Siege of Orgrimmar very quickly, it is to be expected that the gear that can be gotten from the Timeless Isle should be a bit inferior to gear that can be purchased or acquired from raids and LFR. Instead, the budgeting of the gear has a severe rift of disparity depending on the random secondary stats rolled on the gear. This also applies to other random stat epics such as certain Throne of Thunder drops(actually this one might be a bug). An example of this disparity is shown below:
An example of a piece of gear with only Crit as its secondary stat. |
What can be concluded, then, is that if a randomly generated item like the Timeless Isle gear generates one secondary stat, it has a stat budget that is inferior to an equivalent piece that generates two secondary stats. In very rare cases would this be of a benefit and while I understand why double-dipping a single secondary stat can be severely problematic, the question is why the gear rolls only one secondary stat at all. Since there's a strong chance gear like this will appear in the future, gear that generates random stats like this should generate with two secondary stats all the time. Whether the gear should be made deliberately inferior to equivalent pieces from another source (like a raid) is another question entirely.
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