The Problems
To further elaborate on the previous statement regarding Wit's End's confusing itemization, let us briefly consider the stats of the item in full:
+42% Attack SpeedAssuming the bonus magic damage is the equivalent of Attack Damage (it's almost comparable at best, but since it doesn't help with ability scaling and the like, it's probably not that good overall), the item effectively provides two offensive stats and a single defensive stat. However, because the first passive provides bonus magic damage, it won't benefit from the armor penetration that most physical fighters or ranged carries would usually build, making the passive, despite the great synergy with the attack speed that some bruisers and most ranged carries benefit well from, not quite as useful (this is accounting for the second passive too). In terms of durability stats, Wit's End only provides 50 Magic Resist at best and while the Magic Resist shred that is applied will be far easier to keep up with a tanky champion because they'll survive long enough to maintain the stacks, it doesn't really justify the lacking tank stats.
+25 Magic Resist
UNIQUE Passive: Basic attacks deal 42 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
Furthermore, the item isn't exactly great enough to take up an item slot. Consider the calculations below in terms of stats to gold:
Attack Speed: 33.33 Gold * 42 Attack Speed = ~1400 GoldKeep in mind this is the best case scenario and it assumes the Wit's End's first passive is automatically equivalent to Attack Damage which, as mentioned above, isn't remotely the case. While the efficiency is a hefty 163%, in a more realistic scenario the total gold value of Wit's End is far less. Also worth pointing out is that if the first passive is ignored and Wit's End's fully stacked stat is calculated, it is worth around 2400 Gold, which is the cost of the item itself. In short, Wit's End might be surprisingly efficient, but it certainly isn't comparable to other items that cost a little more. Considerthat Nashor's Tooth has 3614 Gold of stats when not accounting for the second passive and when treating the bonus damage from the passive as Attack Damage it's worth 4478 at the bare minimum while the item is only 520 more gold in price, making it far more reliable overall with the scaling effect of the second passive potentially resulting in incredible efficiency.
Magic Resist: 20 Gold * 50 Magic Resist = 1000 Gold
Attack Damage: 36 Gold * 42 bonus damage on hit from passive = 1512 Gold (maximum)
Total (minus shred passive) = 3912 Gold
In short, Wit's End not only lacks the stats to be a useful item to most champions, but lacks the efficiency to be worth an item slot.
Solution
I feel Wit's End is an item intended for tanks and it should be designed as such. Firstly, because Wit's End costs 2400 Gold, the price could be lowered by about 200 Gold and the stats appropriately reduced (for instance reduce the Attack Speed from 42% to 35%). With the price lowered sufficiently to fit in another small upgrade, said upgrade could look like this:
Mindcrusher's Blade (legendary item)
Builds From: Wit's End, Ruby Crystal, Ruby Crystal
Total Cost: 3000 Gold (2950 Item cost, 50 Build Cost)
Effect: 40 Attack Speed, 375 Health, +30 Magic Resist
UNIQUE Passive: Basic attacks deal 42 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
Regardless, I guess you could say I am at wit's end that this item has been left in the dust for so long.
No comments:
Post a Comment