This is a polite reminder that this article was published on the 31st of March. This is a serious article and not an April Fools' joke. I don't intend to publish a joke article this year anyways.
Ever since the Wrath of the Lich King, the period between the last major patch and the next expansion has consisted of a lack of significant updates that lasted about a year. After Mists of Pandaria, attempts were made to address the issue in Warlords of Draenor, when a
plan to release expansions yearly was revived and put into action, only to fail miserably almost immediately due to content design problems in the aforementioned expansion. This in turn led to the same lengthy content drought that happened during the previous three expansions though
patch 6.2.2 and
6.2.3 were implemented to try to remedy the issue and much like
patch 3.3.5, such patches were somewhat effective at best in terms of addressing the content drought.
Legion, much like Mists of Pandaria, staggered content additions with major patches adding story quests and other zone content, then raid availability coming a few months later, usually alongside a minor balance patch. This resulted in the final raid,
Antorus, becoming available during late 2017. Patch 7.3.5 came out less than two months later and featured the level scaling mechanic in low level zones, improving the leveling experience somewhat, though
I personally considered the addition insufficient for truly improving the leveling experience. The period between the end of Legion and the beginning of Battle for Azeroth was noticeably shorter with a content drought of 7 months at most, though it is worth mentioning the period between the major 7.3 and 8.0 patches was about 10 months.
Unfortunately, this came at the cost of the release iteration of Battle for Azeroth not being received too well. While the release iteration definitely had problems,
I personally went on record saying it's not as bad as vocal players, some of whom
claimed the expansion was worse than Warlords of Draenor, thought it was. I considered
Island Expeditions a decent addition to the game even in its initial iteration because of its application as complementary content especially for leveling,
which I believe should be expanded upon by making it available as early as level 10 after the Shadowlands level squish. While I have yet to post an article on Azerite, the initial iteration seemed to fix
some problems I had with the Artifact system such as by dampening power-based Paragon progression further and not having Artifact Knowledge cause major numerical inflation.
The biggest problem with the release iteration of Battle for Azeroth in my opinion was Warfronts, which I mentioned in my
article reviewing the content. I specifically mentioned a second Warfront being available on release would have helped to address issues with content accessibility since multiple Warfronts would help to reduce the possibility of downtime caused by the unexciting contribution phase. Control phase content could have also been improved to feature content that was added later such as World Quests.
Ultimately, delaying Battle for Azeroth by a couple of months to add this second Warfront and refine other content additions, such as by fleshing out Island Expeditions into something similar to its 8.1 iteration,
would have made the release iteration of the expansion much more enjoyable.
At the time of this writing, the only thing that is known about the release date of Shadowlands is that it will happen sometime in 2020. Considering patch 8.3 came out at the beginning of this year and the legendary cloak's Corruption Resistance upgrades
cap out at 125 by early September,
it is likely that the expansion will release around early fall of this year. However,
I believe it would be more prudent to release later than that if only to refine content such as Torghast, the roguelike dungeon I am personally looking forward to, further.
Regardless, unless the highly unlikely possibility of the next expansion releasing in the next two or three months occurs, there will likely be a content drought that, while not as long as some previous expansions, is still quite lengthy. While this period should be strongly devoted to developing the next expansion, I believe there should also be more of an effort at keeping players entertained. Therefore, I have a number of suggestions to make for a theoretical minor patch that could be implemented a few months from now,
preferably around early summer, to accomplish the goal that the title of this article states:
buy time for Shadowlands.